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 multiagent system


Structures generated in a multiagent system performing information fusion in peer-to-peer resource-constrained networks

Paggi, Horacio, Lara, Juan A., Soriano, Javier

arXiv.org Artificial Intelligence

There has recently been a major advance with respect to how information fusion is performed. Information fusion has gone from being conceived as a purely hierarchical procedure, as is the case of traditional military applications, to now being regarded collaboratively, as holonic fusion, which is better suited for civil applications and edge organizations. The above paradigm shift is being boosted as information fusion gains ground in different non-military areas, and human-computer and machine-machine communications, where holarchies, which are more flexible structures than ordinary, static hierarchies, become more widespread. This paper focuses on showing how holonic structures tend to be generated when there are constraints on resources (energy, available messages, time, etc.) for interactions based on a set of fully intercommunicating elements (peers) whose components fuse information as a means of optimizing the impact of vagueness and uncertainty present message exchanges. Holon formation is studied generically based on a multiagent system model, and an example of its possible operation is shown. Holonic structures have a series of advantages, such as adaptability, to sudden changes in the environment or its composition, are somewhat autonomous and are capable of cooperating in order to achieve a common goal. This can be useful when the shortage of resources prevents communications or when the system components start to fail.


How AI is opening the playbook on sports analytics

AIHub

Professional sports teams pour millions of dollars into data analytics, using advanced tracking systems to study every sprint, pass, and decision on the field. The results of that analysis, however, are industry secrets, making many sports difficult for researchers to study. Now, two University of Waterloo researchers, Dr. David Radke and Kyle Tilbury, are using AI to level the playing field. By tapping into Google Research Football's reinforcement learning environment, the researchers developed a system that can simulate and record unlimited soccer matches. To get things started, they generated and saved data from 3,000 simulated soccer games, resulting in a rich and complex dataset of passes, goals, and player movements for researchers to study.


HECATE: An ECS-based Framework for Teaching and Developing Multi-Agent Systems

Casals, Arthur, Brandão, Anarosa A. F.

arXiv.org Artificial Intelligence

This paper introduces HECATE, a novel framework based on the Entity-Component-System (ECS) architectural pattern that bridges the gap between distributed systems engineering and MAS development. HECATE is built using the Entity-Component-System architectural pattern, leveraging data-oriented design to implement multiagent systems. This approach involves engineering multiagent systems (MAS) from a distributed systems (DS) perspective, integrating agent concepts directly into the DS domain. This approach simplifies MAS development by (i) reducing the need for specialized agent knowledge and (ii) leveraging familiar DS patterns and standards to minimize the agent-specific knowledge required for engineering MAS. We present the framework's architecture, core components, and implementation approach, demonstrating how it supports different agent models.


Toolsuite for Implementing Multiagent Systems Based on Communication Protocols

Chopra, Amit K., Christie, Samuel H. V, Singh, Munindar P.

arXiv.org Artificial Intelligence

Interaction-Oriented Programming (IOP) is an approach to building a multiagent system by modeling the interactions between its roles via a flexible interaction protocol and implementing agents to realize the interactions of the roles they play in the protocol. In recent years, we have developed an extensive suite of software that enables multiagent system developers to apply IOP. These include tools for efficiently verifying protocols for properties such as liveness and safety and middleware that simplifies the implementation of agents. This paper presents some of that software suite.


Agentic AI and Multiagentic: Are We Reinventing the Wheel?

Botti, V.

arXiv.org Artificial Intelligence

The terms Agentic AI and Multiagentic AI have recently gained popularity in discussions on generative artificial intelligence, often used to describe autonomous software agents and systems composed of such agents. However, the use of these terms confuses these buzzwords with well-established concepts in AI literature: intelligent agents and multi-agent systems. This article offers a critical analysis of this conceptual misuse. We review the theoretical origins of "agentic" in the social sciences (Bandura, 1986) and philosophical notions of intentionality (Dennett, 1971), and then summarise foundational works on intelligent agents and multi-agent systems by Wooldridge, Jennings and others. We examine classic agent architectures, from simple reactive agents to Belief-Desire-Intention (BDI) models, and highlight key properties (autonomy, reactivity, proactivity, social capability) that define agency in AI. We then discuss recent developments in large language models (LLMs) and agent platforms based on LLMs, including the emergence of LLM-powered AI agents and open-source multi-agent orchestration frameworks. We argue that the term AI Agentic is often used as a buzzword for what are essentially AI agents, and AI Multiagentic for what are multi-agent systems. This confusion overlooks decades of research in the field of autonomous agents and multi-agent systems. The article advocates for scientific and technological rigour and the use of established terminology from the state of the art in AI, incorporating the wealth of existing knowledge, including standards for multi-agent system platforms, communication languages and coordination and cooperation algorithms, agreement technologies (automated negotiation, argumentation, virtual organisations, trust, reputation, etc.), into the new and promising wave of LLM-based AI agents, so as not to end up reinventing the wheel.


Geometric Fault-Tolerant Neural Network Tracking Control of Unknown Systems on Matrix Lie Groups

Chhabra, Robin, Abdollahi, Farzaneh

arXiv.org Artificial Intelligence

We present a geometric neural network-based tracking controller for systems evolving on matrix Lie groups under unknown dynamics, actuator faults, and bounded disturbances. Leveraging the left-invariance of the tangent bundle of matrix Lie groups, viewed as an embedded submanifold of the vector space $\R^{N\times N}$, we propose a set of learning rules for neural network weights that are intrinsically compatible with the Lie group structure and do not require explicit parameterization. Exploiting the geometric properties of Lie groups, this approach circumvents parameterization singularities and enables a global search for optimal weights. The ultimate boundedness of all error signals -- including the neural network weights, the coordinate-free configuration error function, and the tracking velocity error -- is established using Lyapunov's direct method. To validate the effectiveness of the proposed method, we provide illustrative simulation results for decentralized formation control of multi-agent systems on the Special Euclidean group.


AKIBoards: A Structure-Following Multiagent System for Predicting Acute Kidney Injury

Gordon, David, Petousis, Panayiotis, Nicholas, Susanne B., Bui, Alex A. T.

arXiv.org Artificial Intelligence

Diagnostic reasoning entails a physician's local (mental) model based on an assumed or known shared perspective (global model) to explain patient observations with evidence assigned towards a clinical assessment. But in several (complex) medical situations, multiple experts work together as a team to optimize health evaluation and decision-making by leveraging different perspectives. Such consensus-driven reasoning reflects individual knowledge contributing toward a broader perspective on the patient. In this light, we introduce STRUCture-following for Multiagent Systems (STRUC-MAS), a framework automating the learning of these global models and their incorporation as prior beliefs for agents in multiagent systems (MAS) to follow. We demonstrate proof of concept with a prosocial MAS application for predicting acute kidney injuries (AKIs). In this case, we found that incorporating a global structure enabled multiple agents to achieve better performance (average precision, AP) in predicting AKI 48 hours before onset (structure-following-fine-tuned, SF-FT, AP=0.195; SF-FT-retrieval-augmented generation, SF-FT-RAG, AP=0.194) vs. baseline (non-structure-following-FT, NSF-FT, AP=0.141; NSF-FT-RAG, AP=0.180) for balanced precision-weighted-recall-weighted voting. Markedly, SF-FT agents with higher recall scores reported lower confidence levels in the initial round on true positive and false negative cases. But after explicit interactions, their confidence in their decisions increased (suggesting reinforced belief). In contrast, the SF-FT agent with the lowest recall decreased its confidence in true positive and false negative cases (suggesting a new belief). This approach suggests that learning and leveraging global structures in MAS is necessary prior to achieving competitive classification and diagnostic reasoning performance.


Exact Leader Estimation: A New Approach for Distributed Differentiation

Aldana-Lopez, Rodrigo, Gomez-Gutierrez, David, Usai, Elio, Haimovich, Hernan

arXiv.org Artificial Intelligence

A novel strategy aimed at cooperatively differentiating a signal among multiple interacting agents is introduced, where none of the agents needs to know which agent is the leader, i.e. the one producing the signal to be differentiated. Every agent communicates only a scalar variable to its neighbors; except for the leader, all agents execute the same algorithm. The proposed strategy can effectively obtain derivatives up to arbitrary $m$-th order in a finite time under the assumption that the $(m+1)$-th derivative is bounded. The strategy borrows some of its structure from the celebrated homogeneous robust exact differentiator by A. Levant, inheriting its exact differentiation capability and robustness to measurement noise. Hence, the proposed strategy can be said to perform robust exact distributed differentiation. In addition, and for the first time in the distributed leader-observer literature, sampled-data communication and bounded measurement noise are considered, and corresponding steady-state worst-case accuracy bounds are derived. The effectiveness of the proposed strategy is verified numerically for second- and fourth-order systems, i.e., for estimating derivatives of up to first and third order, respectively.


A systematic review of norm emergence in multi-agent systems

Cordova, Carmengelys, Taverner, Joaquin, Del Val, Elena, Argente, Estefania

arXiv.org Artificial Intelligence

Multi-agent systems (MAS) have gained relevance in the field of artificial intelligence by offering tools for modelling complex environments where autonomous agents interact to achieve common or individual goals. In these systems, norms emerge as a fundamental component to regulate the behaviour of agents, promoting cooperation, coordination and conflict resolution. This article presents a systematic review, following the PRISMA method, on the emergence of norms in MAS, exploring the main mechanisms and factors that influence this process. Sociological, structural, emotional and cognitive aspects that facilitate the creation, propagation and reinforcement of norms are addressed. The findings highlight the crucial role of social network topology, as well as the importance of emotions and shared values in the adoption and maintenance of norms. Furthermore, opportunities are identified for future research that more explicitly integrates emotional and ethical dynamics in the design of adaptive normative systems. This work provides a comprehensive overview of the current state of research on norm emergence in MAS, serving as a basis for advancing the development of more efficient and flexible systems in artificial and real-world contexts.


Transformer Guided Coevolution: Improved Team Formation in Multiagent Adversarial Games

Rajbhandari, Pranav, Dasgupta, Prithviraj, Sofge, Donald

arXiv.org Artificial Intelligence

Researchers have addressed the team selection problem in multiagent team formation using evolutionary computation-based approaches We consider the problem of team formation within multiagent adversarial [14, 31], albeit for non-adversarial settings like search and games. We propose BERTeam, a novel algorithm that uses reconnaissance. In this paper, we consider the use of a transformer a transformer-based deep neural network with Masked Language based neural network to predict the set of agents which form a team. Model training to select the best team of players from a trained population. We name this technique BERTeam, and investigate its suitability We integrate this with coevolutionary deep reinforcement for team formation in multiagent adversarial games.